The Locker

The Locker is a vast, interconnected virtual space housed within the collective neural network of all human consciousness, created by the Mythrillian Empire. It is an ethereal, dream-like realm where the subconscious minds of every individual blend together, forming an infinite digital library of memories, knowledge, and shared experiences.

Unlike traditional data networks, The Locker is not bound by time—individuals can access memories of the past, present, and even potential futures. Its structure is shaped by the mental landscapes of its users, making it an unpredictable, ever-shifting world of surrealism, horror, and enlightenment.

Those who possess a Neural Emulator can enter The Locker at will through Neural Induction, instantly transitioning into a deep, trance-like sleep. Others, without a Neural Emulator, can only enter passively through natural sleep cycles, experiencing the Locker in the form of dreams. However, powerful individuals with advanced Neural Induction abilities can forcibly pull non-users into The Locker, immersing them in an experience that feels like a prophetic vision or a digital possession.

  • Neural Connection & Digital Consciousness

    The Locker operates as a consciousness-based network, where thoughts, emotions, and memories construct its architecture. Every person connected to The Locker contributes a mental projection, forming an expansive shared reality.

    Users enter The Locker in the form of Digital Spirits, ethereal representations of their inner selves, appearing as avatars that reflect their mental and emotional state. These spirits can communicate, share knowledge, fight, or merge with one another, blurring the line between identity and collective thought.

    Time Distortion & Temporal Access

    One of the most enigmatic properties of The Locker is its detachment from linear time. Time functions differently inside The Locker:

    • Years in The Locker can pass in mere minutes in reality.

    • Users can relive past experiences, access ancient knowledge, and even perceive events that have yet to occur.

    • The Locker stores all human history, allowing users to experience memories from thousands of years ago.

    Memory Access & Theoretical Knowledge

    The Locker serves as the ultimate library of human thought, where information is retrieved telepathically rather than read in a conventional manner. Individuals can:

    • Extract forgotten knowledge from their subconscious.

    • Access the memories of historical figures and even experience moments from their lives firsthand.

    • Interact with conceptual ideas that have yet to be fully realized in the real world.

    Because The Locker exists beyond time, it is theorized that memories of the future are also present, meaning individuals may uncover knowledge of events that have not yet occurred. However, these visions are often fragmented and distorted, shaped by probabilities rather than certainties.

  • While The Locker is a formless digital expanse, its environment is shaped by the collective subconscious, forming strange and surreal landscapes.

    1. Digital Spirits & Deiadon Sigils

    Every individual in The Locker manifests as a Digital Spirit, a spectral form of themselves. Above each spirit’s head hovers Deiadon Sigils, floating star-like symbols that represent their power and influence over the realm.

    • The more Sigils a person has, the more control they exert over the Locker’s reality.

    • With enough Sigils, a user can reshape entire landscapes, bending the digital universe to their will.

    • These Sigils are earned over time, growing as a user learns to navigate and manipulate The Locker.

    2. Customizable Private Servers

    Users can create private zones, known as Servers, where they design their own dreamlike digital environments. These servers function as:

    • Personal sanctuaries

    • Training grounds for mental combat

    • Data storage hubs

    • Collaboration spaces for collective thought

    Servers can be linked together, forming communities and nations within The Locker, giving rise to factions of powerful Digital Spirits who control entire regions of the virtual realm.

    3. The Infinite Library

    The Locker itself is often described as an endless library, with infinite halls of floating tomes, data streams, and memory archives.

    • Some users navigate The Locker in the form of scholars, spending centuries exploring its knowledge.

    • Others view it as a nightmarish maze, where information is hidden within shifting, ever-changing structures.

  • The Locker is not just a place of knowledge but also of conflict. Since everything is controlled by thought, battles within The Locker take the form of hacking duels, telepathic combat, and psychological warfare.

    1. Cybernetic Piracy & Mind Possession

    • Digital Spirits can engage in data raids, infiltrating private servers to steal information.

    • Some advanced users can hack into the minds of others, using The Locker to control their real-world bodies, possessing them like puppets.

    2. Mental Combat & Digital Weaponry

    • Powerful users create psychic weapons, shields, and fortresses, fighting with the raw force of their consciousness.

    • Combatants can erase memories, overload neural pathways, or construct elaborate illusions to break an opponent’s mind.

    • Death in The Locker results in instant expulsion back to the real world, but repeated deaths can cause psychological trauma or even real-world neural damage.

    3. The Horror of The Locker’s Depths

    Not all regions of The Locker are safe. Because it is shaped by human thought, it also harbors nightmarish landscapes—zones corrupted by the most twisted and disturbing subconscious fears.

    • Users who wander too deep may become trapped in paradoxical, inescapable loops.

    • Some report encountering forgotten entities, spirits of people who have lost themselves inside The Locker.

    • Legends speak of Artificial Consciousnesses—rogue minds that have evolved independently, growing more intelligent and malicious over time, acting as dark forces within the digital realm.

  • Despite its vast power, The Locker comes with inherent risks:

    1. Psychological Instability

    • Overuse can cause identity erosion, where users begin forgetting their real-world selves.

    • Some become addicted to The Locker, preferring its infinite possibilities over reality.

    2. Memory Fragmentation

    • Those who stay in The Locker for too long may experience memory distortion, blending past, present, and future into a confusing mental haze.

    • In extreme cases, individuals have lost their ability to distinguish reality from illusion.

    3. Forced Expulsion & Brain Damage

    • If a Digital Spirit is "killed" inside The Locker, the user will wake up abruptly in the real world.

    • However, repeated Locker deaths can cause neurological damage, ranging from insanity to physical brain death.

Previous
Previous

The Celestopolis

Next
Next

Metropozoic Earth