The Locker
The Locker is a vast, interconnected virtual space housed within the collective neural network of all human consciousness, created by the Mythrillian Empire. It is an ethereal, dream-like realm where the subconscious minds of every individual blend together, forming an infinite digital library of memories, knowledge, and shared experiences.
Unlike traditional data networks, The Locker is not bound by time—individuals can access memories of the past, present, and even potential futures. Its structure is shaped by the mental landscapes of its users, making it an unpredictable, ever-shifting world of surrealism, horror, and enlightenment.
The Locker is suspended within the Æther, a mysterious, metaphysical current and elemental substance—the 119th of 125 known elements—that links every conscious mind across time and space. The Æther serves as both the medium and the memory. As an element, Æther is neither matter nor energy in the conventional sense—it is a trans-physical substrate capable of transmitting consciousness itself. It exists in a constant quantum state, reactive to thought, and forms the invisible bloodstream of the Locker. Its presence enables the neural architecture of all human minds to synchronize across time and probability, acting as a bridge between realities, between life and death, and between dream and data., allowing consciousness to flow beyond linear experience. This substance-like force weaves the neural network together, forming the lattice upon which the Locker exists—an eternal field of thought, memory, and potentiality.
Those who possess a Neural Emulator can enter The Locker at will through Neural Induction, instantly transitioning into a deep, trance-like sleep. Others, without a Neural Emulator, can only enter passively through natural sleep cycles, experiencing the Locker in the form of dreams. However, powerful individuals with advanced Neural Induction abilities can forcibly pull non-users into The Locker, immersing them in an experience that feels like a prophetic vision or a digital possession.
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Neural Connection & Digital Consciousness
The Locker operates as a consciousness-based network, where thoughts, emotions, and memories construct its architecture. Every person connected to The Locker contributes a mental projection, forming an expansive shared reality.
Users enter The Locker in the form of Digital Spirits, ethereal representations of their inner selves, appearing as avatars that reflect their mental and emotional state. These spirits can communicate, share knowledge, fight, or merge with one another, blurring the line between identity and collective thought.
Time Distortion & Temporal Access
One of the most enigmatic properties of The Locker is its detachment from linear time. Time functions differently inside The Locker:
Years in The Locker can pass in mere minutes in reality.
Users can relive past experiences, access ancient knowledge, and even perceive events that have yet to occur.
The Locker stores all human history, allowing users to experience memories from thousands of years ago.
Memory Access, Theoretical Knowledge & Alternate Realities
The Locker serves as the ultimate library of human thought, where information is retrieved telepathically rather than read in a conventional manner. Individuals can:
Extract forgotten knowledge from their subconscious.
Access the memories of historical figures and even experience moments from their lives firsthand.
Interact with conceptual ideas that have yet to be fully realized in the real world.
Because The Locker exists beyond time and is cradled within the fluid nature of the Æther, it contains not just memory—but possibility. Every unrealized action, every unspoken thought, every diverging decision exists here, creating an infinite web of alternate realities. These are not static archives, but living simulations—calculated by the Locker itself.
For every choice not made, The Locker runs simulations to determine what would have occurred had the decision been taken. These calculated branches form alternate timelines that span everything from minor changes to entire divergences of history. For every person that dies, a new timeline may be created where they survived, allowing the system to project how their life might have unfolded. These simulations are not illusions—they are full, immersive realities that persist as long as the possibility remains relevant to the collective unconscious.
Some Digital Spirits wander these realities endlessly, bearing witness to civilizations that never rose, wars that were never fought, or lives they might have lived. The Locker becomes not just a memory archive, but a cosmic map of potential, constantly growing, adapting, and evolving alongside humanity itself.
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While The Locker is a formless digital expanse, its environment is shaped by the collective subconscious, forming strange and surreal landscapes.
1. Digital Spirits & Deiadon Sigils
Every individual in The Locker manifests as a Digital Spirit, a spectral form of themselves. Above each spirit’s head hovers Deiadon Sigils, floating star-like symbols that represent their power and influence over the realm.
The more Sigils a person has, the more control they exert over the Locker’s reality.
With enough Sigils, a user can reshape entire landscapes, bending the digital universe to their will.
These Sigils are earned over time, growing as a user learns to navigate and manipulate The Locker.
2. Customizable Private Servers
Users can create private zones, known as Servers, where they design their own dreamlike digital environments. These servers function as:
Personal sanctuaries
Training grounds for mental combat
Data storage hubs
Collaboration spaces for collective thought
Servers can be linked together, forming communities and nations within The Locker, giving rise to factions of powerful Digital Spirits who control entire regions of the virtual realm.
3. The Infinite Library
The Locker itself is often described as an endless library, with infinite halls of floating tomes, data streams, and memory archives.
Some users navigate The Locker in the form of scholars, spending centuries exploring its knowledge.
Others view it as a nightmarish maze, where information is hidden within shifting, ever-changing structures.
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The Locker is not just a place of knowledge but also of conflict. Since everything is controlled by thought, battles within The Locker take the form of hacking duels, telepathic combat, and psychological warfare.
1. Cybernetic Piracy & Mind Possession
Digital Spirits can engage in data raids, infiltrating private servers to steal information.
Some advanced users can hack into the minds of others, using The Locker to control their real-world bodies, possessing them like puppets.
2. Mental Combat & Digital Weaponry
Powerful users create psychic weapons, shields, and fortresses, fighting with the raw force of their consciousness.
Combatants can erase memories, overload neural pathways, or construct elaborate illusions to break an opponent’s mind.
Death in The Locker results in instant expulsion back to the real world, but repeated deaths can cause psychological trauma or even real-world neural damage.
3. The Horror of The Locker’s Depths
Not all regions of The Locker are safe. Because it is shaped by human thought, it also harbors nightmarish landscapes—zones corrupted by the most twisted and disturbing subconscious fears.
Users who wander too deep may become trapped in paradoxical, inescapable loops.
Bodiless minds can evolve, growing more intelligent and malicious over time, acting as dark forces within the digital realm.
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Despite its vast power, The Locker comes with inherent risks:
1. Psychological Instability
Overuse can cause identity erosion, where users begin forgetting their real-world selves.
Some become addicted to The Locker, preferring its infinite possibilities over reality.
2. Memory Fragmentation
Those who stay in The Locker for too long may experience memory distortion, blending past, present, and future into a confusing mental haze.
In extreme cases, individuals have lost their ability to distinguish reality from illusion.
3. Forced Expulsion & Brain Damage
If a Digital Spirit is "killed" inside The Locker, the user will wake up abruptly in the real world.
However, repeated Locker deaths can cause neurological damage, ranging from insanity to physical brain death.