Neural Induction

Neural Induction is a powerful ability possessed by Imperamen and ITOS-integrated machines. It was originally created by the Necropollian Empire to harness the ability of technopathy until they created a newer model that allowed people to manipulate and influence the mental, physical, and emotional states of living beings through the use of electromagnetic fields.

This ability serves multiple purposes, including telepathic communication, mind control, cybernetic interaction, and psychological manipulation. While Imperamen require a Neural Emulator implant to access this ability, machines are naturally integrated with Neural Induction technology, making them highly advanced entities capable of interfacing with both organic minds and artificial intelligence.

Neural Induction is both a tool for healing and enhancement as well as a weapon of control and destruction, depending on the user’s intent.

  • Neural Emulator & Bioelectric Field Synchronization

    For an individual to wield Neural Induction, they must possess a Neural Emulator, a specialized implant located behind the left and right ears. This device amplifies their brain’s bioelectromagnetic activity, allowing them to transmit and receive electrical signals at will.

    The Neural Emulator connects directly to the nervous system, allowing the user to interact with:

    • Biological Minds – Controlling thoughts, emotions, and actions.

    • Cybernetic Networks – Hacking and overriding machine-based intelligence.

    • The Locker – A vast interconnected virtual space embedded in the collective neural network of humanity.

    Modes of Neural Induction

    Neural Induction is multifaceted, with different applications depending on the level of mastery. The primary functions include:

    1. Telepathy & Thought Transmission

    • Enables silent, mind-to-mind communication over vast distances.

    • Can be used to share complex ideas, images, emotions, and sensory experiences.

    • Advanced users can create telepathic networks, linking multiple minds together.

    2. Mind Control & Cognitive Manipulation

    • The ability to influence, command, or override another being’s thoughts.

    • Stronger Imperamen or Mormentrials can completely control a person’s body as if they were a puppet.

    • This ability is resisted by individuals with strong mental willpower or enhanced neural defenses.

    3. Technopathy & Machine Domination

    • Direct hacking and control over ITOS-integrated machines and electronic devices.

    • Users can override security protocols, control robotic entities, and even implant new code into software.

    • Advanced individuals can wirelessly control weapons, vehicles, and AI-driven systems as if they were extensions of their own body.

    4. Telepathic Negation & Resistance

    • A defensive ability that blocks external telepathic influence.

    • Strong users can disable the telepathic abilities of others in their vicinity.

    • Allows for resistance against mind control, mental attacks, and cyber intrusions.

    5. The Locker Interface

    • The Locker is a vast virtual subconscious realm that all humans are connected to.

    • Through Neural Induction, individuals can freely access The Locker at will to research information, gaining access to all human knowledge; more powerful individuals could gain access to the future memories of others, using this as a form of precognition.

    • Users can retrieve memories from any point in history, interact with digital spirits, and manipulate the fabric of The Locker’s environment.

    • Experienced users can trap enemies in the Locker, causing their minds to become detached from reality.

    6. Holospecter Projection (Using the Locker)

    • By combining Neural Induction with The Locker, a user can manifest an ethereal digital avatar known as a Holospecter.

    • These projections can be used to communicate remotely, spy on others, or interact with the digital world as if it were physical.

    • A Holospecter can also be used in combat, acting as a phantom-like extension of the user.

  • Military & Warfare

    • Tactical Mind Control – Neural Induction can be used to take control of enemy soldiers, turning them against their own allies.

    • Cyber Warfare – Users can disable or hijack enemy machines by hacking into their neural network.

    • Mental Suppression – Entire squads can be mentally paralyzed to neutralize threats without bloodshed.

    Medical & Psychological Therapy

    • Mental Healing – Neural Induction can correct neurological disorders, stabilize mental illnesses, and even repair brain damage.

    • Induced Unconsciousness – Can be used as a non-lethal way to incapacitate aggressive individuals.

    • Pain Suppression – Telepathic signals can block pain receptors, allowing people to function despite severe injuries.

    Espionage & Information Extraction

    • Memory Reading – By entering another person’s subconscious, an Imperamen can extract hidden information.

    • Memory Manipulation – Advanced users can erase, alter, or implant false memories into a target’s mind.

    • Stealth Communication – Since telepathic messages leave no physical trace, they are perfect for covert operations.

    Artificial Intelligence & Machine Networks

    • Sentience Enhancement – Can be used to increase the intelligence of AI-based machines by integrating organic neural processes.

    • Neural Synchronization – Users can merge their consciousness with artificial intelligence, allowing for instant knowledge transfer.

    • Mind-Machine Integration – Certain individuals can fully fuse with cybernetic bodies, achieving true transhumanism.

    • Mental Strain & Overload – Excessive use can cause brain damage, neural fatigue, or insanity.

    • Limited Range – Although powerful, Neural Induction has a range limit, requiring proximity for deep mental influence.

    • Resistance & Immunity – Strong-willed individuals, cybernetically shielded minds, or species with non-electromagnetic neural structures can resist Neural Induction.

    • Technological Vulnerabilities – While Neural Induction is effective against organic beings, highly advanced AI systems can create firewalls to prevent external manipulation.

    • The Locker’s Risks – Overuse of The Locker can result in memory confusion, loss of reality, or complete neural disassociation.

  • Neural Synchronization (Merging of Minds)

    • Two or more individuals can merge their minds, sharing thoughts, emotions, and even physical sensations.

    • This is often used for combat coordination, information sharing, or deep emotional connections.

    • In rare cases, a permanent fusion of consciousness can occur, creating a dual-minded or multi-personality entity.

    Neural Warfare (Mental Combat & Infiltration)

    • Elite users can invade another person’s subconscious, trapping them in illusions or mental mazes.

    • In combat, telepathic attacks can scramble motor functions, causing an opponent to lose control of their body.

    • If pushed to extreme levels, a user can cause permanent brain death by overloading an enemy’s neural pathways.

Next
Next

Genosynthesis